Dec 01, 2007, 02:33 PM // 14:33 | #1 |
Banned
Join Date: Oct 2007
Location: United Kingdom
Guild: MNM
Profession: W/E
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Obby tank (which weapon)
I currently do UW alot at the moment (I use an obby tank) and some one suggested i get a weapon where enchants last 20% longer which is a good idea obv lol. Im just wandering if anyone has any other suggestions and to which upgrades to add to the weapon aswell as this in order to improve my tanking.
I.E - Health + 30s etc... Thanks |
Dec 01, 2007, 02:34 PM // 14:34 | #2 |
Wow Stole my freetime
Join Date: Mar 2006
Location: Arkansas
Guild: None
Profession: W/E
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2 words ..............totem axe.
__________________
Jeremy The Seraphim LS R3 |
Dec 01, 2007, 02:35 PM // 14:35 | #3 | |
The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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GG |
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Dec 01, 2007, 02:56 PM // 14:56 | #4 |
Banned
Join Date: Oct 2007
Location: United Kingdom
Guild: MNM
Profession: W/E
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with this + 5 energy on the totem axe it takes away the chance to have a + 30 hp which would u say was more important?
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Dec 01, 2007, 02:57 PM // 14:57 | #5 | |
The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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Dec 01, 2007, 03:06 PM // 15:06 | #6 | |
Lion's Arch Merchant
Join Date: Jan 2007
Location: The frozen north
Guild: Ambassadors Of Enlightenment [Sage]
Profession: A/
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Quote:
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Dec 01, 2007, 03:16 PM // 15:16 | #7 |
Forge Runner
Join Date: Jan 2006
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IMHO, obsidian is a subpar build in the first place. No matter how tweaked, it's still subpar.
It has also been replaced effectively replaced by Ursan, especially if party brings spell breaker and a prot monk. But yea, enchants mod. Being an ele primary also works better. |
Dec 01, 2007, 03:26 PM // 15:26 | #8 | |
Jungle Guide
Join Date: Jan 2006
Location: San Antonio, TX
Profession: W/R
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Quote:
http://en.wikipedia.org/wiki/Munchki...-playing_games) Of course in relation to the OP, I understand he's probably farming UW so of course you would want the optimum build I imagine. |
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Dec 01, 2007, 03:39 PM // 15:39 | #9 | |
Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Dec 01, 2007, 04:25 PM // 16:25 | #10 | |
Banned
Join Date: Oct 2007
Location: United Kingdom
Guild: MNM
Profession: W/E
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Dec 01, 2007, 04:40 PM // 16:40 | #11 |
Forge Runner
Join Date: Jan 2007
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you need a one handed weapon with +5 energy ad +20 % enchant.+30 hp doesnt really nedded because your not going to take alot of damage ..
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Dec 01, 2007, 04:47 PM // 16:47 | #12 | |
Forge Runner
Join Date: Jan 2006
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Quote:
In UW, the only thing that needs a "tank" are the aatxes. Of course, protection monk can make any class tank. So why not go full damage dealer, and contribute to party, rather than reducing your party offensive by 1 player? A warrior can take fair amount of damage, and with prot monk, there's little need for anything else in UW. It's not a big problem to run in, grab the agro, let others kill them. Same goes for bonder. If entire party is taking so much damage that bonder is helpful, you don't stand a chance in the first place. And if there isn't enough damage - why bring one? Groups in UW also aren't big enough to need such tanking. With exception of chaos planes they are 1-4 mobs. And for four horsemen, it'll come down to how well the team can split, not how well someone can tank. |
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Dec 01, 2007, 04:56 PM // 16:56 | #13 | |
Banned
Join Date: Oct 2007
Location: United Kingdom
Guild: MNM
Profession: W/E
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Dec 01, 2007, 05:00 PM // 17:00 | #14 |
Forge Runner
Join Date: Aug 2007
Location: WHERE DO YOU THINK
Profession: W/
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I use my new Charr Sword (Amazing Skin) with +20% enchant, +5 energy, and well, first part doesnt matter as SoS is common with Obby tanks. (I have zealous if you care to know)
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Dec 01, 2007, 05:39 PM // 17:39 | #15 | |
Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Why have tank (ill keep on with uw sicne there is most eviden) when ... Enfeebling blood reduces damage output by 66% Aegis reduces is by 50% Ward against meele reduces it by another 50% SyG reduces it by antoher 30% ... etc. All theese skills are part of powerfull damage dealing builds. (aegis OR wards at mindblast ele.) PvE war can go as high as ~80 DPS. thats much higer than any other profession can sustain. Having such poteintial wasted by stading and picking your nose while you recast defensive skills at recahrge is waste. |
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Dec 01, 2007, 05:54 PM // 17:54 | #16 | |
Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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Quote:
And for Aatxes being the only thing a tank is needed for... The Four Horseman. That many terrorwebs and you think you don't need a tank? |
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Dec 01, 2007, 06:00 PM // 18:00 | #17 |
Wilds Pathfinder
Join Date: Jun 2007
Location: long a
Profession: Mo/
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Uhh, I thought the basis of a tank was to ball up the enemies so the nukers can nuke them down as quickly as possible, not take damage because everyone else is a squishy. It's a lot easier (and quicker) to destroy 5 enemies at once than having to pick off every single one, one-by-one, because there was no one willing to sit front-line trying to rearrange the aggro. You know... like a 55.
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Dec 01, 2007, 06:02 PM // 18:02 | #18 | |
Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
If you need a tank. |
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Dec 01, 2007, 06:14 PM // 18:14 | #19 | |
Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Yes, prot spirit is all you need. that, and being able to split, ofc. spellbreaker is optional, its better to have damage dealing dervish with wos it seems. --- Anyone with prot on can ball up enemies and take first barrage of their spells... And he can do it much faster since noone has to worry about aggro leaks. |
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Dec 01, 2007, 06:36 PM // 18:36 | #20 | |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Quote:
In relation to Guild Wars - I would think that any build that enables you to play most of the game, would be "par". A "subpar" build would be one that doesn't even work in Normal Mode. What that guy was suggesting was that an "obsidian tank" build was not "the best" tank build. It is not, however, "subpar". It is still quite viable, and was "the bestest" before the Ursan build came along. As for those who say a "tank" is not usually needed, I would have to agree. A good compromise is an "Obsidian Warrior" - a warrior using Adrenaline attack skills and ele defense skills. In that case, +30 HP is more useful than 20% longer enchants, and the need for +5 energy depends upon whether or not you actually need more energy. When I play my warrior I carry both a 15^50 sword and a +5 energy sword and switch as required. But, it's always a balancing act between energy use, survivability, damage output, etc. - and, of course, the make-up of the rest of the party has to be considered too. (An Obsitank is not much use to a B/P group for example.) Last edited by Quaker; Dec 01, 2007 at 06:40 PM // 18:40.. |
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